To ICSE ’16 and Back Again: A Research Tale

I recently went to Austin, Texas to present my research on best practices and common mistakes in game development at the International Conference on Software Engineering (ICSE '16). My paper, titled "What Went Right and What Went Wrong": An Analysis of 155 Postmortems from Game Development, presents an empirical study on postmortem reviews from game development. I coauthored [...]Continue reading