---
title: Michael Washburn Jr's Blog | Research
description: Research |
---

Filter by tag

All Tutorials React Engineering Best Practices JavaScript Python Django Product Ownership Web Apps Redux Research

# Posts about Research

[![Austin Texas skyline, To ICSE ’16 and Back Again: A Research Tale](https://michaelwashburnjr.com/hs-fs/hubfs/Imported_Blog_Media/austinskylinelouneffpoint-2010-03-29-b.jpg?height=370&name=austinskylinelouneffpoint-2010-03-29-b.jpg) 

](https://michaelwashburnjr.com/blog/to-icse-16-and-back-again-a-research-tale)

[Research](https://michaelwashburnjr.com/blog/tag/research)

 June 13, 2016

### [To ICSE ’16 and Back Again: A Research Tale](https://michaelwashburnjr.com/blog/to-icse-16-and-back-again-a-research-tale)

![Picture of https://4674423.fs1.hubspotusercontent-na1.net/hubfs/4674423/AuthorAvatar.jpg](https://michaelwashburnjr.com/hs-fs/hubfs/AuthorAvatar.jpg?width=30&name=AuthorAvatar.jpg) [Michael Washburn Jr

](https://michaelwashburnjr.com/blog/author/michael-washburn-jr)

I recently went to Austin, Texas to present my research on best practices and common mistakes in game development at the International Conference on Software Engineering (ICSE ’16). My paper, titled *“What Went Right and What Went Wrong”: An Analysis of 155 Postmortems from Game Development, *presents an empirical study on postmortem reviews from game development. I coauthored this paper with Pavithra Sathiyanarayanan, Meiyappan Nagappan, Thomas Zimmermann, and Christian Bird.

[Read More](https://michaelwashburnjr.com/blog/to-icse-16-and-back-again-a-research-tale)